
From tactical RPGs to puzzle games, generated in seconds.
Unlike tools that just generate code, Clay uses Gemini as the runtime server. The engine manages state, rules, and assets purely through language.
Rewrite rules or visuals mid-game. Type "Make the floor lava" and the engine hot-swaps assets and logic instantly without recompiling.
Physics and combat are just text strings processed by the LLM. If you write "Knights can jump walls," it becomes a mechanic instantly.
A pipeline of specialized AI agents works like a movie studio to build your game.

The Scene Agent imagines the entire game screen as a single high-fidelity image.
Characters are surgically removed, background is cleaned, and sprites are generated.

NavMesh Agent maps the world, and State Agent assigns rules and stats.