Built for Gemini 3 Hackathon

The World's First
Liquid Game Engine.

Built entirely on Gemini 3. No compiled code, no static assets. Just language, imagination, and real-time "God Mode" modification.

Key is stored in session only. Leave empty to use server default.

Launch Engine
Game Gallery

Infinite Possibilities

From tactical RPGs to puzzle games, generated in seconds.

Text-to-State

Unlike tools that just generate code, Clay uses Gemini as the runtime server. The engine manages state, rules, and assets purely through language.

Real-time "God Mode"

Rewrite rules or visuals mid-game. Type "Make the floor lava" and the engine hot-swaps assets and logic instantly without recompiling.

Zero Hard-Coded Logic

Physics and combat are just text strings processed by the LLM. If you write "Knights can jump walls," it becomes a mechanic instantly.

From Prompt to Playable

A pipeline of specialized AI agents works like a movie studio to build your game.

1. The Concept

1. The Concept

The Scene Agent imagines the entire game screen as a single high-fidelity image.

2. The Extraction

2. The Extraction

Characters are surgically removed, background is cleaned, and sprites are generated.

3. The Logic

3. The Logic

NavMesh Agent maps the world, and State Agent assigns rules and stats.